Finding the right voice for an animated character can make or break your project. I've worked both sides of the booth on character work, and the difference between a good casting choice and a great one usually comes down to how well the production team understands what they actually need before they start reaching out to talent.
Whether you're developing an indie game, producing an animated series, or building characters for branded content, here's how to approach the process of hiring a voice actor for animation the right way.
Know Your Character Before You Start Casting
The most common mistake I see from first-time producers is posting a casting call that says something like "looking for a funny voice for a cartoon character." That's not enough information for any serious animation voice actor to give you their best work.
Before you reach out to talent, nail down these details:
- Character description: Age, personality, background, motivations. The more context you provide, the better the audition you'll get back.
- Reference clips: Even rough comparisons help. "Think a younger version of X with more sarcasm" gives talent a starting point.
- Script samples: Provide lines that show the character's range. Include at least one emotional moment, one comedic beat, and some standard dialogue.
- Project scope: How many lines? How many sessions? What's the timeline? Character voice talent need this to quote accurately and block their schedules.
A detailed character brief saves everyone time. It also signals to experienced talent that you're organized and serious, which matters when you're competing for their attention.
Where to Find Character Voice Talent
You have several options for sourcing animation voice actors, and the right one depends on your budget and timeline.
Talent marketplaces like Voices.com or Voice123 give you access to thousands of performers, but the sheer volume can make it hard to evaluate quality. You'll spend time sifting through auditions that miss the mark entirely.
Talent agencies handle the vetting for you. If your budget supports it, working with an agent who specializes in animation and character work means you're hearing from performers who already have the chops.
Direct outreach is often the best approach for indie projects. Find voice actors whose demos showcase the range you need, then contact them directly through their websites. Most working voice actors, myself included, list their specialties and provide contact forms for exactly this reason.
Social media and communities can surface hidden gems. Subreddits, Discord servers, and forums dedicated to voice acting or game development are full of talented performers looking for character work.
Whichever route you choose, always listen to character demo reels before making a decision. A commercial demo sounds completely different from a character demo, and you want to hear range, versatility, and the ability to sustain a voice across different emotional states.
The Audition Process That Gets Results
If you want strong auditions when you hire a voice actor for animation, structure your audition process intentionally.
Send your top candidates three to five lines that represent different moments for the character. Ask for two takes: one following your direction and one with their own interpretation. That second take is where experienced character voice talent really shine. They'll often find choices you hadn't considered, and those surprises can reshape how you think about the character entirely.
Set a reasonable deadline. Five to seven business days is standard. Anything shorter than 48 hours, and you'll either get rushed work or lose serious talent who won't rearrange their schedules for a cold audition.
Be specific in your direction, but leave room for creativity. Instead of "make it sound angry," try "this character just found out their best friend lied to them, but they're trying to hold it together in public." The context gives actors something to actually play.
Budget Realistically for Character Work
Character voiceover is a specialized skill, and it's priced accordingly. A performer who can create a distinct, consistent, and believable voice for your character has spent years developing that ability.
For indie games, expect to pay per word, per line, or per finished hour depending on the scope. Rates vary widely based on the project's distribution, the performer's experience, and the total volume of dialogue. The Global Voice Acting Academy (GVAA) publishes a rate guide that's a solid starting reference for industry-standard pricing.
A few things that affect cost:
- Exclusivity: If you need the actor to avoid similar projects during your production, that costs more.
- Buyout vs. usage terms: Animation for a YouTube channel has different licensing implications than a game sold on Steam.
- Revisions and pickups: Build revision sessions into your contract. Characters evolve during production, and you'll almost certainly need additional recordings.
Don't try to get animation voice actor rates by posting on budget freelance sites and hoping for the best. You might save money upfront, but you'll likely spend more on re-records, re-casting, or editing around inconsistent performances.
Direct Your Sessions Like a Collaboration
Once you've cast your actor, the recording session is where the character truly comes to life. How you run that session matters enormously.
If you're directing remotely, which is standard for most indie and mid-size productions, use a platform that supports live-directed sessions with real-time audio. I record in a dedicated Whisper Room booth with a Sennheiser MKH416 and Apollo Twin interface, and I can connect to most remote session platforms. That kind of setup is typical for experienced character voice talent.
During the session:
- Give context, not line reads. Tell the actor what just happened in the scene and what the character wants. Feeding them exact inflections kills the performance.
- Record more than you think you need. Get alternate takes. Get wild takes. Some of the best character moments come from improvised lines between scripted ones.
- Take breaks on long sessions. Character voices are physically demanding. An actor maintaining a distinct voice for three straight hours will start to fatigue, and the consistency will suffer.
Making Your Final Choice
After auditions are in, resist the urge to pick the voice that sounds the coolest in isolation. Instead, think about sustainability. Can this actor maintain this voice across hundreds or thousands of lines? Does the voice work in quiet, emotional moments as well as it does in high-energy scenes? Will it hold up against the other characters in your cast?
The best animation voice actors bring something to a character that you didn't know was missing. They find the humanity inside the performance, even when the character is a robot, a monster, or a talking sandwich.
If you're working on an animated project or game and you need character voice talent who can deliver consistent, directed performances from a professional studio, I'd love to hear about what you're building. Get in touch and let's talk about bringing your characters to life.

Trevor O'Hare
Professional Voice Actor & Podcast Producer
Trevor is a professional voiceover artist and podcast production specialist based in Orlando, FL. He works from a professional home studio equipped with a Whisper Room vocal booth, Sennheiser MKH416, and has completed thousands of projects across commercial, animation, e-learning, narration, and more. He also runs VOTrainer.com, where he coaches aspiring and working voice actors. Need to hire a voice actor? Browse vetted talent at RealVOTalent.com.
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